That continuously scraping season level stuff to get game by game stuff idea seems really cool. Easy for me to say, not having to put in the work every day to continually regather the data, but I'd love to see you implement that.
It does seem to go against conventional wisdom that aging does not seem to reduce speed of skaters, not even burst speed, but I am willing to accept your explanation that players who have aged into being significantly slower perhaps just don't play anymore, voluntarily or involuntarily.
Also, coming from the social science world, where any R-square over 20 percent will create extreme suspicion of foul play, and almost certainly an investigation as to how your model can fit real world data so well, it's crazy that you can predict burst speed with an R square above 50. I guess it goes to show that top speed and burst speed are indeed very highly correlated.
That continuously scraping season level stuff to get game by game stuff idea seems really cool. Easy for me to say, not having to put in the work every day to continually regather the data, but I'd love to see you implement that.
It does seem to go against conventional wisdom that aging does not seem to reduce speed of skaters, not even burst speed, but I am willing to accept your explanation that players who have aged into being significantly slower perhaps just don't play anymore, voluntarily or involuntarily.
Also, coming from the social science world, where any R-square over 20 percent will create extreme suspicion of foul play, and almost certainly an investigation as to how your model can fit real world data so well, it's crazy that you can predict burst speed with an R square above 50. I guess it goes to show that top speed and burst speed are indeed very highly correlated.
Yeah, I work with commodities markets in my day job and an R-square of 0.2 would have me over the moon in most cases.